Sam & Max's custom space-traveling modified DeSoto from the game/movie concept "Sam & Max Plunge Through Space." One of my favorite aspects of the PC game design for the Desoto controls; every key on the keyboard would have a function, however bizarre. Acrylic 8X10.
That is some wicked design. *O*
ReplyDeleteYou know what? I want THAT game uncancelled too, along with Freelance Police!
ReplyDeletePlease say you'll do it, Steve. Please?
Cool design!!!
ReplyDeleteYou should make it a wallpaper or something...
This is beautiful Steve!
ReplyDeleteZack
Furry Puppet studio
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custom puppets for the age of HD
Amazing! This place is slowly becoming my favourite little blog on the interwebz.
ReplyDeleteBeautiful design.
ReplyDeletewasn't the game for the xbox? oO
ReplyDeleteLove it.
ReplyDeleteMurderously Yours,
JEREMY
SWEEEEEET!
ReplyDeleteForgive me, I'm drooling
And this is simply awesome.
ReplyDeleteIs there a full-scale working model of this? I MUST have it!
ReplyDeleteGreat work!! Congratulations!! :D
ReplyDeleteLove it.. we need this turned into an Adult Swim movie!
ReplyDeleteYou can tell you had fun doing this one.
ReplyDeleteI like how "futuristicky" it is, while retaining that 1960's Desoto cool. Cool.
That's hot!
ReplyDeleteJust like the Desoto itself, the ship just lays there and *knows* how smooth it is. Incredibly slick. So sleek even the thought of leaning on it brings painful recollections of unintentional flight and broken pride.
ReplyDeleteWait, MOVIE? You pitched a Sam & Max movie? What's the story behind that!?
ReplyDelete@kingofmonkeytown
ReplyDeleteIn a 2005 interview, Steve Purcell has said the following about the game:
It was actually based on a story I had written years before called Sam & Max Plunge Through Space. Sam & Max have to recover the stolen Statue of Liberty which they find parked in another galaxy and being used as a casino called Green Mama's. Then they are pulled into interplanetary intrigue with an evil despot and a mysterious hidden world where everyone resembles Max. We were breaking it down into an action/exploration/adventure game and I was pleased with where it was going.
The Age of S&M contains some concept art for Plunge Through Space.
diritto-- There is a lot of game concept art in the sketchbook. I'll be repeating some of the paintings here since they look a lot better in color.
ReplyDeleteYou're right, it was being designed for xbox, but originally it was being conceived as a PC game.
Hooray! I've got a copy of the sketchbook that features this piece, and I'm so happy to see it in color. Thank you Steve!
ReplyDeleteSteve,
ReplyDeleteDo you plan to make this story into a comic if there will not be a game/movie?
Very cool Steve. I think I, like many others, are craving some kind of 2D game aka Hit the Road. Before the naysayers say 'fuhgeddaboutddit get ovah yowaselves!' I really DO say: seriously. The 3D games lose a lot of the charm of Steve's style that made the original game so appealing. 3D ain't the solution here, man. Oh no. A harking back to the original 2D style where backgrounds can be lovingly hand-painted is what I've-a-got-a-craving-for. This Desoto rocks the party.
ReplyDelete@diritto - I knew the concept was being developed for a game, but Steve seems to suggest above that it doubled as a movie pitch. I hadn't heard that.
ReplyDeleteJosh-- I think it would make for a good multi-chapter comic story. I'd love to do it but I've learned not to promise anything.
ReplyDeleteJosh and kingof... Yes, I did a version of it with an eye toward a movie story. Some of the painted concept art is angled toward that.
Bru & Boegie -- 2D is cool I agree. Maybe for a short web game type thing. Maybe to intensive for a full length graphic adventure these days.
Having recently acquired "Surfing The Highway", then a vote from me as well. I'd love to see more comics, Steve :D You do some *beatiful* black and white work, an art that's sadly getting lost these days.
ReplyDeletewill never be able to do somthing like that^-^ Just the fact of thinking on a movie of Sam and Max or a new game with what diritto has told, made my imagination fly too far xD. I would love to see it on a 3D game, or a 2D movie,I guess i would like it on a 3D game because all the movement the DeSoto could have on a 3d world, and also because on games i faind characters more expressive than on 2d games,but thats just a thing of taste, but for a movie,8D i would adore to see it on 2D animation, any movie of Sam and Max shuld be 2D, on my opinion,has more creative posibilitis with the shapes, line, and expresions, more worthy of your style I think, but i would die of happines to see that DeSoto on a comic, with this i mean on the more Steve Purcell style mush better.xD
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ReplyDeleteif i was 6 i want a toy of this and play with it every single day. if i was 22 which i am . . . i would want a toy of this and stare at it for hours! rad design and i love the concept with the keys. the "esc. " key should inplace of shooting someone out of the craft to safety, instead turn on a radio that play's soothing ambient/saxophone noise
ReplyDeleteThis is a really great concept. Too bad it you fellas didn't get the proper chance to implement it.
ReplyDeleteDidn't realise there was another game concept (and poss movie) that had died. Love the look of it and I would love to see more 2D S&M. I'm a little tired of 3D games and CG heavy movies.
ReplyDeleteIf any poor soul stumbles upon this dusty blogpost, I wanna let you know that I'm currently trying to model this bad boy in 3d like if it was a game asset. Would love every bit of feedback I get 😊
ReplyDeletehttps://twitter.com/WeaselOnaStick/status/1188089697085595648?s=20